Isometric RPGs hold a special place in RPG history due to their strategic perspective, narrative depth, and distinctive visual style. Their origins lie in the limitations slot toto of early 2D rendering, where isometric projection allowed developers to simulate 3D environments without expensive hardware.
One of the earliest influential isometric RPGs was Ultima VI (1990), which introduced a more visually readable world compared to grid-based dungeon crawlers. However, it was the release of Diablo (1996) that truly popularized the isometric viewpoint. Blizzard’s masterpiece combined action-focused gameplay with loot-driven progression, influencing decades of ARPG design and spawning countless successors.
Meanwhile, Black Isle Studios forged a different identity for isometric RPGs with Baldur’s Gate (1998), Icewind Dale, and Planescape: Torment. These games emphasized deep storytelling, branching dialogue, and tactical combat. Their real-time-with-pause system became a hallmark of CRPG design. Planescape: Torment in particular showcased how the isometric format could support sophisticated narratives.
The early 2000s saw a decline in isometric RPGs as the industry shifted toward full 3D environments. Yet, the style never disappeared entirely. Neverwinter Nights experimented with a semi-isometric camera, while Diablo II maintained the ARPG tradition with massive popularity.
A major revival occurred in the 2010s thanks to crowdfunding. Titles like Pillars of Eternity, Divinity: Original Sin, Wasteland 2, and Pathfinder: Kingmaker resurrected classic isometric design with modern systems and presentation. These games proved that isometric RPGs had enduring appeal, offering tactical depth and strong narratives that many modern 3D RPGs overlooked.
Today, isometric RPGs thrive in both indie and mainstream spaces. Their clarity, strategic potential, and nostalgic charm ensure their continued legacy in RPG history.